Structured Instructional Process And Performance of Junior Secondary School 2 Students in Mathematics (Proses Pengajaran Berstruktur dan Prestasi Pelajar Sekolah Menengah Rendah 2 dalam Matematik)
Abstract
This study examined the effectiveness and efficiency of using structured instructional process in teaching and learning substitution. The structured instructional process (object based card games) was compared with convention teaching methods in promoting achievement outcomes. A total of 120 Junior Secondary Schools II students (JSS2) drawn from three schools in three educational zones of Lagos state, Nigeria and three Mathematics teachers participated in this study. A mixed method of quantitative and qualitative was used with Analysis of Co-variance to analyse the data. Three research questions guided the study. The study was a pre and post test equivalent control group design. The results of the study showed that the treatments (Structured Instructional Object Based Games (SIOBG)) improved the subjects in grades and gained in knowledge over and above control group, that were exposed to the conventional methods. Gender and academic ability were not found to be significantly interacting with treatment.
Keywords: Structured instructional, object based games, learner’s needs model and forms of technology of instruction, learning instruction, sex and ability
Kajian ini adalah untuk mengkaji keberkesanan dan kecekapan menggunakan proses pengajaran berstruktur dalam pengajaran dan pembelajaran penggantian. Proses pengajaran berstruktur (permainan kad berasaskan objek) dibandingkan dengan kaedah pengajaran konvensional dalam mempromosikan hasil pencapaian. Seramai 120 pelajar Sekolah Menengah Rendah yang terdiri daripada tiga sekolah di tiga zon pendidikan di negeri Lagos, Nigeria dan tiga guru matematik telah mengambil bahagian dalam kajian ini. Kaedah bercampur kuantitatif dan kualitatif digunakan dengan analisis varians ko-varians untuk menganalisis data. Tiga soalan kajian digunakan dalam kajian ini. Kajian ini menggunakan reka bentuk kumpulan kawalan ujian pra dan ujian pasca. Hasil kajian menunjukkan bahawa rawatan Permainan Objektif Pengajaran Berstruktur meningkatkan pencapaian responden kajian dari segi gred dan memperoleh lebih banyak pengetahuan berbanding dari kumpulan kawalan yang terdedah kepada kaedah konvensional. Keupayaan jantina dan akademik dalam kumpulan rawatan tidak menunjukkan hubungan yang signifikan ketika berinteraksi.
Kata kunci: Pengajaran berstruktur, permainan berasaskan objek, model keperluan pelajar dan bentuk teknologi pengajaran, pengajaran pembelajaran, seks dan kemampuan
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